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Thursday, 11 June 2015

Superblast! - Remixed & Reposted


I'm not using professional studio monitors, and so the sound I'm hearing back as I mix is an inaccurate representation of what others might be hearing on their speaker systems. On my end, I thought I had so much bass I wondered whether I'd be hurting people's ears with it! But the feedback I've gotten regarding the track was that bass and kick drum are too absent in the mix.

So I've done some tweaks, and I think that this version is greatly improved, and the bass and kick presence does now sound a hell of a lot better.

I'll remove the previous youtube upload and leave this one in its place.
 
 

 




 
C~ Soundscapes
 
 

Wednesday, 10 June 2015

New Music: Superblast!


Here's my new track that I've been speaking of. I think it does manage to kick ass after all.

I received the audio files for the drumming from Will today, and while I'm very appreciative of the work he did, I felt another rhythm was better suited for the track, and so I put down my own take of it today, using just kickdrum and snare - with influence from Will's version. I'll still upload Will's version of the drumming for this track, but maybe in a few days.

For now, enjoy.


[ Video Replaced - See Above Post ]


C~ Soundscapes

 

Wednesday, 3 June 2015

Will-Powering Superblast


This aforementioned track, now titled Superblast, is in the hands of drummer-for-hire extraordinaire Will Jones, who is also the one who played drums in another track I've uploaded, The Stars Are Iridescent. Once I've got the recording of his drumming (which will be in a few days), I'll do any quick mixing needed and then upload and post it here.

I think the track itself has come out sounding pretty darn good, though after hearing all the pieces of a track with laser focus continuously for 3 days straight I can start to hear it in a very different way than would and will sound to virgin ears, and than how it will sound to my ears upon listening to it again after taking a break from it. That shift in perception after a bit of separation can result in some things that sounded awesome while working on it suddenly sounding nonsensical and jarring, and sometimes things that were feeling all wrong for what was intended suddenly sounding incredible in an unforeseen way.

Right now, the tune's presentation is notably different than my initial impression of what it was going to be, and I don't fully know what I'm going to think about that later, but I'm really enjoying listening to what it now is.



C~ Soundscapes

 

Saturday, 30 May 2015

Status Report for the Forthcoming Track


I've finished most of the work on this coming track, which is sounding really good, and I've just to record part of the bassline and lay down a guitar solo.

But being primarily a guitar player, I haven't quite built up calluses on the flat part of my finger, where I've done a lot of pressing of the bass strings during fast slides while working out the bassline, and it's left the underside of my finger feeling pretty raw, enough so that if I try recording the rest of the bassline right now, I won't do a good job of it due to finger sensitivity.

I might take a couple days before addressing the bass part, but this track'll plainly kick ass when I push it out maybe mid-week.


C~ Soundscapes

 

Sunday, 17 May 2015

Updating...


I know music is what should be lining this blog, more so than gaming poems and old post dates. I have written several (in my objective opinion) super great things since last post, but I haven't recorded them in any presentationally-impressive manner. I will get on that and record something soon... but also not immediately. I recommend checking back in a couple of weeks.

But, so that I won't exacerbate the recent music-less conditions of this blog with yet another non-music post, here are a few rough solos (in non presentationally-impressive a manner) for some tracks that I hopefully will work on further in the future.




C~ Soundscapes

Tuesday, 14 April 2015

Haikus for Grand Theft Auto V


Regarding the video game GTA V.

Someone, somewhere, claimed to offer gift copies of GTA V for PC to people who made the best written haikus about GTA. The offer seems to have been bunk, but I wrote for it, and I'll post what I wrote for it here to get use out of it.


Ideally to be performed by beatniks at some poetry club.


Spoken by Michael:

Got plans to succeed
Right hand of cards' all I need
Till then people bleed


Spoken by Trevor:

Riding a hot wire
Jacked way up to the heavens
High flying mayhem


Spoken by Franklin:

Running, driving, stop
Eat burger at a diner
Leave and shoot a cop


Spoken by Michael, Trevor, and Franklin, together:

Paradise is near
High-class homes and drinks, no beer
More than a veneer

White lines, cars, and jets
Dream green, no failure, no debts
Hands red as they get


* snapping of fingers in beatnik-style acclamation *



C~ Soundscapes

 

Saturday, 7 February 2015

Into the Blue & Dragonsnap Prototype


Been a whiles since posting, and I want to get to where I'm posting tracks with more regularity than previously ( I certainly have the music for it ), but I haven't got myself into position for that just yet.

First, here's an acoustic playing of a fun track, which, at this time, has the title Into the Blue.







Next, this is one of my favourite tracks of my own - Dragonsnap. But this is only a rough copy of it, while I very much hope to later make a fully polished recording. Probably the reason it isn't already a polished recording is that I sold the effects pedal which I had recorded an earlier take of the track with, and I want to get another of that same effects pedal for when I properly record this track. Don't have an idea on when it might be that works out.







C~ Soundscapes